Sticky problems abound in education these days, but one recent afternoon as teacher Nathan Finley walked students through the latest level of a new, original maze-like video game they were designing, a particular problem loomed large.
Finley couldn’t get the level to end.
“We just now created our ‘end object,’” he narrated over Zoom to the class, explaining that if a player’s avatar, working its way through the maze, collides with this invisible digital item, it should prompt the computer to display a “You Win” message, end the level, and send the player on to the next one.
“So far, it still isn’t working,” Finley said cheerfully, alternately checking lines of code and clicking on objects populating the screen. Perhaps it was the code they’d written together, or something else. “So we need to figure out what’s going on here.”
While millions of kids play video games, few get a peek inside the detail-driven and frequently maddening process of creating games….
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Source : fastcompany.com
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