The “Ultimate” version of DirectX 12, officially launched Thursday by Microsoft and Nvidia, doesn’t add much in the way of capabilities to the gaming graphics programming architecture. It mostly wraps together several specific existing programming interfaces into a single update, including:
- Ray tracing (DXR 1.1) for more realistic and easier-to-create reflections, shadows and illumination.
- Variable rate shading, which allows developers to concentrate system resources where they’re more important visually.
- Mesh shaders, which gives developers more control over GPU acceleration when it comes to surface complexity for improved…
Source CNET Computer News