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Metaverse opportunities for education – Source

What a difference a year makes (notwithstanding the doldrums of a pandemic). This time last year, metaverse had the lowest possible rating for the number of searches in Google Trends. By November of 2021, it had the highest possible rating.

The term has become so prominent that one of the most recognizable brands on the planet—Facebook—changed its name to Meta. While the popularity of associated technologies such as VR have ebbed and flowed for years, there is more to it now. We are hitting a perfect storm in which real-time engines, such as Unity and Unreal Engine (owned by Epic Games), virtual reality (Oculus and HTC), augmented reality (Apple, Magic Leap), 5G MEC (AT&T and Verizon), blockchain, digital currencies and yes, AI, are coming together. The power and financial resources converging are comparable to the nascent internet in the 1990s (see: Microsoft’s gambit of nearly $69 billion to acquire Activision/Blizzard).

The noise and hype add skepticism to the metaverse’s…

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